← Training Modes
Practice type matchups until damage expectations stop being guesswork.
Type Matchups isolates one of the most repeated decisions in VGC: whether an attack is super effective, resisted, neutral, or completely blocked.
Type chart
Damage expectations
Dual typing
This mode will teach you:
- how to know if your move KOs before you click
- why steel beats grass (and when dual typing fakes you out)
- what beats fairy in VGC doubles
- how STAB super effective damage becomes automatic
- why ghost does not hit normal (and other immunities)
- how to read resisted damage on common meta typings
What This Mode Trains
- Recall single-type and dual-type interactions faster.
- Avoid simple targeting mistakes that waste key turns.
- Build the baseline knowledge needed for battle puzzles and team preview.
Why It Matters in VGC
- A wrong damage assumption can turn a clean KO into a losing board state.
- Dual typings create many of the matchup errors newer VGC players make.
- This mode strips away noise and drills the chart directly.
Example
A move that looks strong into
Heatran can fail if you do not remember the typing interaction. This mode makes those checks automatic before they cost a game.
Common Questions
Why not just memorize the type chart?
Most players know parts of the chart. The problem is recalling it quickly under pressure. Repetition fixes that.
Does the mode include dual typings?
Yes. Those combinations are where many real VGC mistakes happen.