← Training Modes

Speed training: learn who moves first before one turn-order mistake costs the game.

Qualifying is pure speed training for VGC doubles. Practice turn order with Tailwind, Trick Room, priority, weather abilities, paralysis, and raw Speed—without the rest of the battle hiding the answer.

Turn order Priority Trick Room

This mode will teach you:

  • who moves first under Trick Room in doubles
  • who moves first when Tailwind and Trick Room are both up
  • does Fake Out always go before my attack
  • how priority works vs fastest Pokemon on the field
  • who moves first in rain with Swift Swim (and sun with Chlorophyll)
  • how paralysis and Icy Wind change the full order
  • who wins a speed tie in VGC
  • how to read turn order when everything changes on the same turn

What This Mode Trains

  • Read turn order with multiple effects active at once.
  • Understand how priority interacts with raw speed and field effects.
  • Spot where Tailwind, Trick Room, or weather changes the whole turn.

Why It Matters in VGC

  • Many VGC games swing on one wrong speed assumption.
  • Turn order mistakes often feel random until players train the rules directly.
  • This mode makes those rules visible and repeatable.
Example

Tornadus may have Tailwind up, but a priority Fake Out still moves first. This mode drills that exact speed-training read.

What does Qualifying train?

Doubles turn order: who moves first when Speed, Trick Room, Tailwind, weather, status, and priority all apply at once. Each scenario keeps those rules visible instead of burying them in a full battle.

Is this just memorizing Speed stats?

No. You learn how the game orders every action when multiple effects stack. Raw Speed is only one part of that picture.

Does this help with Trick Room teams?

Yes. Trick Room flips who goes first for five turns, and you still layer priority, Fake Out, and field effects on top. The mode trains those combinations directly.

How is this different from the Natures mode?

Natures train stat modifiers. Qualifying trains the battle rule that decides move order after those stats and effects are already in play.