← Training Modes

Master type resistances.

Light Work asks whether a defending type line resists a move type (e.g. DOES FIRE RESIST WATER?), with a Pokémon sprite for context. You answer YES or NO only (no multiplier labels on the buttons); feedback after each try explains the full chart multiplier. Chart only—no abilities, items, Tera, or weather.

Resistances Move types Repetition

This mode will teach you:

  • how to read total damage from move type plus the defender typings on screen
  • how dual typings are written as FIRE/FLYING in the question line
  • how to tell 0× apart from ½× when the question uses the word resist
  • how named moves train you to recall move types, not only attack types
  • how fast multiplier reads transfer to team preview and targeting

What This Mode Trains

  • YES means the chart total is under 1× for that move type into those defender types; NO means 1× or more.
  • Connect common VGC moves to their types without a second thought.
  • Repeat the same prompt after a miss until the read is automatic.

Why It Matters in VGC

  • The full type chart is huge; short drills make multipliers easier to recall.
  • Many game-losing clicks come from slightly wrong damage expectations.
  • Binary taps keep the loop fast; detailed numbers stay in feedback.
Example

The prompt reads DOES FIRE/FLYING RESIST ROCK? You judge YES if Rock is less than fully effective on that type line. Feedback shows the exact ½×, ¼×, 0×, etc.

Does YES include 0× (immunity)?

Yes. Anything below 1× total counts as YES for this mode.

Where do I see ½×, 4×, and so on?

Only in the feedback modal after you answer, not on the YES/NO buttons.

Does it use abilities like Levitate or Flash Fire?

No. It uses typings and move types only, matching the standard chart.

How is this different from Type Matchups mode?

Type Matchups trains exact multipliers. Light Work trains a fast resist read first, with full numbers in feedback.